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		<title>The product&#8217;s Design is the Software</title>
		<link>http://cindev.wordpress.com/2010/01/28/my-ipad-rant-your-welcome/</link>
		<comments>http://cindev.wordpress.com/2010/01/28/my-ipad-rant-your-welcome/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 20:06:01 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/?p=178</guid>
		<description><![CDATA[I was disappointed by the design of the iPad but I get it.  The consumer electronics market is entering a new paradigm.  In the past when a new technology (transistors, motors, silicon) was introduced, its size, shape and heat generation &#8230; <a href="http://cindev.wordpress.com/2010/01/28/my-ipad-rant-your-welcome/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cindev.wordpress.com&amp;blog=7096009&amp;post=178&amp;subd=cindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I was disappointed by the design of the iPad but I get it.  The consumer electronics market is entering a new paradigm.  In the past when a new technology (transistors, motors, silicon) was introduced, its size, shape and heat generation determined the design of the product.  As companies improved on the new technology, the product&#8217;s design was less determined by it and more by established design principles*1.   This paradigm is evident in the history of CD players, home stereos, computers, etc.  For example, the transistor radio;</p>
<p><a href="http://cindev.files.wordpress.com/2010/01/transistor-radio.jpg"><img class="aligncenter size-full wp-image-179" title="Transistor Radio" src="http://cindev.files.wordpress.com/2010/01/transistor-radio.jpg?w=500" alt=""   /></a></p>
<p>Here&#8217;s my theory: The paradigm for consumer electronics design is shifting.  While the design of previous CE products evolved as the technology was miniaturized, the design of touch-related products will evolve through the software interface.  Admittedly, the hypothetical iPad of 2013 will be thinner, lighter, and have a slightly different form-factor, but it will ultimately remain a bland screen because that&#8217;s where its function lies.  In other words, The Technology is the Interface*2.  Miniaturization of the screen would negate its benefit.  In fact, I expect that Apple and others will be heralding larger and larger touch surfaces with little to no design differentiation between the devices when they are turned off.</p>
<p><a href="http://cindev.files.wordpress.com/2010/01/tablet3.jpg"><img class="aligncenter size-full wp-image-194" title="Tablet3" src="http://cindev.files.wordpress.com/2010/01/tablet3.jpg?w=500" alt=""   /></a></p>
<p>Hence, most of it&#8217;s design elements will occur through the software interface.  If this theory pans out, Apple, more than any other company, stands to benefit because they excel at software interface.  This paradigm will conclude when flexible touch materials are introduced.   At that point, we&#8217;ll return to our previous design paradigm and things will get really exciting!  For example;</p>
<div><span style="font-family:Helvetica, 'Times New Roman', 'Bitstream Charter', Times, serif;font-size:small;"><a style="text-decoration:none;" href="http://cindev.files.wordpress.com/2010/01/tablet1.jpg"><img class="aligncenter size-full wp-image-181" title="Tablet1" src="http://cindev.files.wordpress.com/2010/01/tablet1.jpg?w=500" alt=""   /></a></span></div>
<div>
<p><span style="font-family:Helvetica, 'Times New Roman', 'Bitstream Charter', Times, serif;"><span style="font-size:small;"> </span></span></p>
<div id="_mcePaste">In the Meantime, software interface will be the Distinguishing Design feature.  For example, expect to see web interfaces and app interfaces like this on the iPad within the year!</div>
</div>
<p><P></p>
<div><span style="text-align:center; display: block;"><a href="http://cindev.wordpress.com/2010/01/28/my-ipad-rant-your-welcome/"><img src="http://img.youtube.com/vi/yIGd4aBzhTU/2.jpg" alt="" /></a></span></div>
<p><P></p>
<div>Thanks for reading!</div>
<p><P></p>
<div><em>1. The best-designed consumer electronics follow the 10 principles of Dieter Rams.</em></div>
<div>
<ul>
<li>Good design is innovative</li>
<li>Good design makes a product useful</li>
<li>Good design is aesthetic</li>
<li>Good design helps us to understand a product</li>
<li>Good design is unobtrusive</li>
<li>Good design is honest</li>
<li>Good design is long-lasting</li>
<li>Good design is consequent to the last detail</li>
<li>Good design is concerned with the environment</li>
<li><em><span style="font-style:normal;">Good design is as little design as possible</span> </em></li>
</ul>
</div>
<div><em>2. The Technology as the Interface (TATI) has occurred before.  Just think of the steering wheel.</em></div>
<div><em> </em></div>
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			<media:title type="html">erasekid</media:title>
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			<media:title type="html">Transistor Radio</media:title>
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		<title>A Passionate Adherence to the &#8220;Me too&#8221; product</title>
		<link>http://cindev.wordpress.com/2009/09/29/a-recipe-for-disaster/</link>
		<comments>http://cindev.wordpress.com/2009/09/29/a-recipe-for-disaster/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 22:38:52 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/?p=154</guid>
		<description><![CDATA[When I was in 7th or 8th grade I knew this kid who never did his homework. Instead, each morning, he would copy others kids work during our homeroom class. One semester, he and I had the same English class &#8230; <a href="http://cindev.wordpress.com/2009/09/29/a-recipe-for-disaster/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cindev.wordpress.com&amp;blog=7096009&amp;post=154&amp;subd=cindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When I was in 7<sup>th</sup> or 8<sup>th</sup> grade I knew this kid who never did his homework.  Instead, each morning, he would copy others kids work during our homeroom class.  One semester, he and I had the same English class and he asked for my work.  I didn’t want to seem uptight so, I would let him copy.  But secretly, I resented him for it and I eventually came up with an idea to stop it.  What I did was write 2 copies of my homework.  One to be handed in to the teacher and the other just for him to copy.  As you can imagine, the copy for him was filled with wrong answers.  I figured that he would copy it a few times and after getting his grades back he would stop asking me for my work.  But, something strange happened, he kept asking for my answers even though I knew he was getting bad marks for these assignments.  After 2 weeks, I was pretty sick of making a second crappy copy of the work for him so, I asked him why he kept copying my work when I wasn’t getting very good grades in the class.  His answer was that there wasn’t anyone else to copy off of in homeroom and he couldn’t think of a better solution.  This scenario reminds me of Sony in this gaming generation.</p>
<p><a href="http://cindev.files.wordpress.com/2009/09/motiontech580pxheaderimg.jpg"><img class="aligncenter size-full wp-image-160" title="motiontech580pxheaderimg" src="http://cindev.files.wordpress.com/2009/09/motiontech580pxheaderimg.jpg?w=500" alt="motiontech580pxheaderimg"   /></a></p>
<p>Sony’s motion controller division has <a href="http://www.ps3informer.com/playstation-3/news/sony-motion-control-is-easier-for-developers-010764.php" target="_blank"><em>claimed</em></a> that they have consulted with third parties in making their new controller.  They claim that this controller has been crafted to address the developers’ needs.  This is either untrue or the development community is completely out of touch with their consumers.  You need look no further than Sony&#8217;s keynote at TGS where they had Capcom demo Resident Evil 5: directors cut.  Apparently, This title will support Sony’s motion controller.  The control configuration will be very similar to RE4 on the Wii.  The motion controller/wand will control the on screen reticle while the player will move your character via the analog stick on the present dual shock controller.  Before I continue please visualize this.</p>
<p>And, for the visualizing challenged&#8230;</p>
<p><a href="http://cindev.files.wordpress.com/2009/09/stupid-config.png"><img class="aligncenter size-full wp-image-150" title="Stupid Config" src="http://cindev.files.wordpress.com/2009/09/stupid-config.png?w=500&#038;h=303" alt="Stupid Config" width="500" height="303" /></a></p>
<p>Ok let&#8217;s continue.  This is a horribly inelegant idea because, the weight and shape of the controller is designed for 2 hands and will lead to a multitude of ergonomic and functional annoyances.  So, how did such a poor solution come to be?</p>
<p><strong>The business of Business is &#8230;</strong></p>
<p>What makes companies very successful and what makes companies fail is the same thing, it’s the passionate adherence to a strategy.   When a company is founded and ultimately becomes successful it comes from doing something different (often innovative).   However, over a long enough life cycle a company’s strategy will evolve.  Often the most successful companies strategies move from innovative products to a strategy of playing it safe.  Ironically, playing it “safe” is often the worst decision a company founded in innovation can do.  So, why do so many companies do it?  The answer is simple.  When they started they had nothing to lose but later, once successful, they have everything to lose.  This fact explains why fortune 500 companies hire so many Harvard and Wharton MBA’s.  The MBA graduate isn’t there to innovate or to assume the role of the long gone founder, they are there to assure the status quo.  It’s the business equivalent of <a href="http://en.wikipedia.org/wiki/Dependent_personality_disorder#Diagnostic_criteria_.28DSM-IV-TR.29" target="_blank">Dependent Personality Disorder</a>.</p>
<p>In Sony’s case, they began their business in the consumer electronics market with a strategy of providing inexpensive transistor radios.  Over time, they garnered a reputation for good quality, elegant design and innovative products, which in turn became their strategy.  In some ways, they still enjoy that reputation today.  Though the inexpensive portion of that reputation is long gone, the perception of quality remains.</p>
<p><a href="http://cindev.files.wordpress.com/2009/09/77_trinitron_tv.jpg"><img class="aligncenter size-full wp-image-155" title="77_trinitron_tv" src="http://cindev.files.wordpress.com/2009/09/77_trinitron_tv.jpg?w=500&#038;h=397" alt="77_trinitron_tv" width="500" height="397" /></a></p>
<p style="text-align:center;">&#8220;In 1977 I was considered $o $o $exy!&#8221;</p>
<p>With Sony’s success in the 70&#8242;s through the 90&#8242;s their strategy evolved yet again and became one of watching the other guys moves and covering their bases, not leading through innovation.  Unfortunately, they began to spend so much time looking over their shoulder that they didn’t know where they were heading.  Consider the Walkman.</p>
<p><a href="http://cindev.files.wordpress.com/2009/09/kutaragi.jpg"><img class="aligncenter size-full wp-image-158" title="Kutaragi" src="http://cindev.files.wordpress.com/2009/09/kutaragi.jpg?w=500" alt="Kutaragi"   /></a></p>
<p style="text-align:center;">“It’ll be something like this but without the vision.”</p>
<p><strong>The Case of the Missing Analog Stick</strong></p>
<p>This fact is most recently evident in their decision to forgo an analog stick.  It’s one of those “What the Fatwā?” moments.</p>
<p>No matter what Sony claims (and Microsoft too), their new control solutions are a reaction to the Wii’s success.  This is not the first time that Sony has watched the other guy and simply copied.  In fact, the Dual Shock’s analog sticks and rumble ability are products born from following Nintendo’s lead.  In those specific cases, copying the other guy worked as evidenced by the PS1 and PS2’s phenomenal sales. It worked because there was only one innovator in the field, Nintendo.  But now, Sony must decide on 2 distinctly  different approaches to the same feature set.  Both are revolutionary and both have their merits.</p>
<p><a href="http://cindev.files.wordpress.com/2009/09/copy_cat.jpg"><img class="aligncenter size-full wp-image-159" title="copy_cat" src="http://cindev.files.wordpress.com/2009/09/copy_cat.jpg?w=500" alt="copy_cat"   /></a></p>
<p align="center"><a href="http://cache.gawker.com/assets/images/kotaku/2009/09/space.jpg" target="_blank">Let&#8217;s Play Natal!</a></p>
<p>So what is a copycat to do when faced with differing answers to the same question?  Naturally, split the difference.  Sony is preparing to offer a grossly flawed Natal (with the PSEye) and a Wiimote that lacks an analog stick.  In an attempt to cover, they have created a device that is inferior to both of their competitor’s offerings.  For what it&#8217;s worth, it isn’t that Sony is seeking to copy their competitors that frustrates me; it is the fact that Sony appears to have forgotten how to think for itself.  And this is no more evident than their foray into motion control.</p>
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			<media:title type="html">erasekid</media:title>
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		<item>
		<title>Last Guardian Theory: It&#8217;s All About the Horns</title>
		<link>http://cindev.wordpress.com/2009/09/24/my-latest-last-guardian-theory/</link>
		<comments>http://cindev.wordpress.com/2009/09/24/my-latest-last-guardian-theory/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 20:10:00 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/?p=102</guid>
		<description><![CDATA[As anyone who has finished Shadow of the Colossus knows, the main character (The Wanderer) becomes a vessel for the demon (Dormin) in the game. At the end of the game, after the conflict with the priest, the Wanderer is &#8230; <a href="http://cindev.wordpress.com/2009/09/24/my-latest-last-guardian-theory/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cindev.wordpress.com&amp;blog=7096009&amp;post=102&amp;subd=cindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="font:12px Helvetica;margin:0;">
<p style="font:12px Helvetica;margin:0;">
<p style="font:12px Helvetica;margin:0;">As anyone who has finished Shadow of the Colossus knows, the main character (The Wanderer) becomes a vessel for the demon (Dormin) in the game.</p>
<p style="font:12px Helvetica;margin:0;">
<p style="font:12px Helvetica;margin:0;">
<p style="font:normal normal normal 12px/normal Helvetica;text-align:center;margin:0;"><a href="http://cindev.files.wordpress.com/2009/09/dormin__by_hidan_is_mine.jpg"><img class="size-full wp-image-138 aligncenter" title="_Dormin__by_hidan_is_mine" src="http://cindev.files.wordpress.com/2009/09/dormin__by_hidan_is_mine.jpg?w=500&#038;h=358" alt="_Dormin__by_hidan_is_mine" width="500" height="358" /></a></p>
<p style="font:12px Helvetica;margin:0;">
<p style="font:12px Helvetica;margin:0;">At the end of the game, after the conflict with the priest, the Wanderer is reverted back to a baby with horns in his head.  This scene reveals that Shadow of the Colossus is a prequel to ICO (Fumito Ueda&#8217;s first game).</p>
<p style="text-align:center;"><a href="http://cindev.files.wordpress.com/2009/09/screen-shot-2009-09-24-at-7-49-25-pm.png"><img class="size-full wp-image-139 aligncenter" title="Screen shot 2009-09-24 at 7.49.25 PM" src="http://cindev.files.wordpress.com/2009/09/screen-shot-2009-09-24-at-7-49-25-pm.png?w=500&#038;h=296" alt="Screen shot 2009-09-24 at 7.49.25 PM" width="500" height="296" /></a></p>
<p><span style="font-family:Helvetica, 'Times New Roman', 'Bitstream Charter', Times, serif;line-height:normal;"><span style="font:12px Helvetica;">At the beginning of ICO we meet the Wanderer as an adolescent, sporting his Dormin-like horns!</span></span></p>
<p style="text-align:center;"><a href="http://cindev.files.wordpress.com/2009/09/screen-shot-2009-09-24-at-9-00-25-pm.png"><img class="size-full wp-image-141 aligncenter" title="Screen shot 2009-09-24 at 9.00.25 PM" src="http://cindev.files.wordpress.com/2009/09/screen-shot-2009-09-24-at-9-00-25-pm.png?w=500&#038;h=455" alt="Screen shot 2009-09-24 at 9.00.25 PM" width="500" height="455" /></a></p>
<p><span style="font-family:Helvetica, 'Times New Roman', 'Bitstream Charter', Times, serif;line-height:normal;"><span style="font:12px Helvetica;">At the end of ICO, he and the Queen fight causing him to lose both of his horns in the process.  Here&#8217;s a picture of Ico after that fight.</span></span></p>
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<p style="font:13px Helvetica;margin:0;">
<p style="font:13px Helvetica;margin:0;">
<p style="font:13px Helvetica;margin:0;">
<p style="font:13px Helvetica;min-height:16px;margin:0;"><a href="http://cindev.files.wordpress.com/2009/09/screen-shot-2009-09-24-at-3-34-32-pm1.png"><img class="aligncenter size-full wp-image-107" title="Screen shot 2009-09-24 at 3.34.32 PM" src="http://cindev.files.wordpress.com/2009/09/screen-shot-2009-09-24-at-3-34-32-pm1.png?w=500" alt="Screen shot 2009-09-24 at 3.34.32 PM"   /></a></p>
<p style="font:12px Helvetica;margin:0;">
<p style="font:13px Helvetica;min-height:16px;margin:0;">
<p style="font:13px Helvetica;margin:0;">Notice that Ico&#8217;s Left horn is partialy intact while his Right horn is significantly shorter.</p>
<p style="font:13px Helvetica;margin:0;">
<p style="font:13px Helvetica;margin:0;">
<p style="font:13px Helvetica;margin:0;">
<p style="font:13px Helvetica;margin:0;"><strong>And here&#8217;s my theory</strong>: Ico continues to age and evolve and ultimately becomes Trico the giant, feathered creature resembling a griffin.  Here&#8217;s an interesting screenshot from the Last Guardian.</p>
<p style="font:13px Helvetica;min-height:16px;margin:0;">
<p style="font:13px Helvetica;min-height:16px;margin:0;"><a href="http://cindev.files.wordpress.com/2009/09/the-last-guardian.jpg"><img class="aligncenter size-full wp-image-101" title="the-last-guardian" src="http://cindev.files.wordpress.com/2009/09/the-last-guardian.jpg?w=500&#038;h=334" alt="the-last-guardian" width="500" height="334" /></a></p>
<p style="font:12px Helvetica;margin:0;">
<p style="font:13px Helvetica;min-height:16px;margin:0;">
<p style="font:13px Helvetica;margin:0;">Notice that Trico has horns too.  More importantly, Trico&#8217;s horns are also damaged.  Trico&#8217;s Left horn is small and partially intact while his right horn is cut off just like Ico&#8217;s.  And, that&#8217;s my latest last Guardian Theory!  Please leave a comment and let me know what you think.</p>
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			<media:title type="html">erasekid</media:title>
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			<media:title type="html">_Dormin__by_hidan_is_mine</media:title>
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		<media:content url="http://cindev.files.wordpress.com/2009/09/screen-shot-2009-09-24-at-7-49-25-pm.png" medium="image">
			<media:title type="html">Screen shot 2009-09-24 at 7.49.25 PM</media:title>
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			<media:title type="html">Screen shot 2009-09-24 at 9.00.25 PM</media:title>
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			<media:title type="html">Screen shot 2009-09-24 at 3.34.32 PM</media:title>
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			<media:title type="html">the-last-guardian</media:title>
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		<title>The Simpsons Opening Sequence (stitched)</title>
		<link>http://cindev.wordpress.com/2009/05/20/the-simpsons-opening-sequence-stitched/</link>
		<comments>http://cindev.wordpress.com/2009/05/20/the-simpsons-opening-sequence-stitched/#comments</comments>
		<pubDate>Wed, 20 May 2009 05:22:26 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/?p=78</guid>
		<description><![CDATA[The Simpsons made the move to HD a few weeks back and updated their opening sequence. As most of us know, the last 5 seconds of the opener, before the couch sequence, includes the rest of the cast. With the &#8230; <a href="http://cindev.wordpress.com/2009/05/20/the-simpsons-opening-sequence-stitched/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cindev.wordpress.com&amp;blog=7096009&amp;post=78&amp;subd=cindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://cindev.files.wordpress.com/2009/05/simpsons-opening.pdf"><img src="http://cindev.files.wordpress.com/2009/05/simpsons-car.jpg?w=500" alt="Simpsons Car" title="Simpsons Car"   class="aligncenter size-full wp-image-82" /></a></p>
<p>The Simpsons made the move to HD a few weeks back and updated their opening sequence.  As most of us know, the last 5 seconds of the opener, before the couch sequence, includes the rest of the cast.  </p>
<p>With the help of Tivo Transfer and Photoshop, I stitched this sequence together.  Oh the things we can do when we&#8217;re unemployed!</p>
<p><a href="http://cindev.files.wordpress.com/2009/05/simpsons-opening.pdf"><a href='http://cindev.files.wordpress.com/2009/05/simpsons-opening.pdf'>Simpsons Opening Sequence</a></p>
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			<media:title type="html">erasekid</media:title>
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		<title>Ico, Shadow of the Colossus, and now &#8230;</title>
		<link>http://cindev.wordpress.com/2009/05/20/ico-shadow-of-the-colossus-and/</link>
		<comments>http://cindev.wordpress.com/2009/05/20/ico-shadow-of-the-colossus-and/#comments</comments>
		<pubDate>Wed, 20 May 2009 02:26:23 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/2009/05/20/61/</guid>
		<description><![CDATA[So, I became aware of the developer Team Ico shortly after their first game (aptly named) &#8220;Ico&#8221; came out. I never played Ico but it received critical acclaim. Their second game was called &#8220;Shadow of the Colossus&#8221; Said simply, it&#8217;s &#8230; <a href="http://cindev.wordpress.com/2009/05/20/ico-shadow-of-the-colossus-and/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cindev.wordpress.com&amp;blog=7096009&amp;post=61&amp;subd=cindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<span style="text-align:center; display: block;"><a href="http://cindev.wordpress.com/2009/05/20/ico-shadow-of-the-colossus-and/"><img src="http://img.youtube.com/vi/xF3fED8EXl4/2.jpg" alt="" /></a></span>
<p><P><br />
So, I became aware of the developer <a href="http://en.wikipedia.org/wiki/Team_ICO">Team Ico</a> shortly after their first game (aptly named) &#8220;Ico&#8221; came out.  I never played Ico but it received <a href="http://www.metacritic.com/games/platforms/ps2/ico">critical acclaim</a>.  Their second game was called &#8220;Shadow of the Colossus&#8221;  Said simply, it&#8217;s a masterpiece! </p>
<p><B>Minor SPOILERS!</B><br />
What initially struck me about the game, besides the stellar reviews, was the setting and the plot.  </p>
<p><B>Setting:</B>  Your character is in a desolate land where the only NPC&#8217;s you interact with are 12 colossi and your horse.  Think <a href="http://en.wikipedia.org/wiki/Sacred_Realm">Hyrule</a> if all life had vanished over 200 years earlier.  Of the NPC&#8217;s your job is to kill the 12 colossi, leaving you with your horse as your only friend.<br />
<B>Plot:</B>  Your character makes a deal with a spirit.  In exchange for killing the 12 colossi, the spirit will resurrect a dead loved one.  To make matters more depressing, the colossi are innocent creatures.</p>
<p>I&#8217;m not going to go into a whole rant about this game (<a href="http://ps2.ign.com/articles/658/658991p1.html">there are plenty</a>), just to say the game is many things (most which a video game has never been before) including a meditation on loneliness and sacrifice.  Team Ico has a new game called Trico for the PS3 and the trailer was just leaked, check it out. </p>
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			<media:title type="html">erasekid</media:title>
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		<title>Between 2 Ferns with Natalie Portman</title>
		<link>http://cindev.wordpress.com/2009/05/11/between-2-ferns-with-natalie-portman/</link>
		<comments>http://cindev.wordpress.com/2009/05/11/between-2-ferns-with-natalie-portman/#comments</comments>
		<pubDate>Mon, 11 May 2009 18:39:24 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/?p=55</guid>
		<description><![CDATA[Between Two Ferns With Zach Galifianakis from Between Two Ferns<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cindev.wordpress.com&amp;blog=7096009&amp;post=55&amp;subd=cindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div style="text-align:center;width:470px;"><a href="http://www.funnyordie.com/videos/5ef1adb57b/between-two-ferns-with-zach-galifianakis" title="from Comedy Deathray, Between Two Ferns, Natalie Portman, and Zach Galifianakis">Between Two Ferns With Zach Galifianakis</a> from <a href="http://www.funnyordie.com/between_two_ferns">Between Two Ferns</a></div>
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			<media:title type="html">erasekid</media:title>
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		<title></title>
		<link>http://cindev.wordpress.com/2009/04/02/34/</link>
		<comments>http://cindev.wordpress.com/2009/04/02/34/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 00:17:38 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/?p=34</guid>
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			<media:title type="html">erasekid</media:title>
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		<title>Fieldrunners is so last gen</title>
		<link>http://cindev.wordpress.com/2009/03/26/fieldrunners-is-so-last-gen/</link>
		<comments>http://cindev.wordpress.com/2009/03/26/fieldrunners-is-so-last-gen/#comments</comments>
		<pubDate>Thu, 26 Mar 2009 05:09:27 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/?p=18</guid>
		<description><![CDATA[Behold, the next great tower defense game for the iPhone.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cindev.wordpress.com&amp;blog=7096009&amp;post=18&amp;subd=cindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Behold, the next great tower defense game for the iPhone.</p>
<span style="text-align:center; display: block;"><a href="http://cindev.wordpress.com/2009/03/26/fieldrunners-is-so-last-gen/"><img src="http://img.youtube.com/vi/9lTTeUNAP4I/2.jpg" alt="" /></a></span>
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			<media:title type="html">erasekid</media:title>
		</media:content>
	</item>
		<item>
		<title>My first post</title>
		<link>http://cindev.wordpress.com/2009/03/25/this-is-a-test/</link>
		<comments>http://cindev.wordpress.com/2009/03/25/this-is-a-test/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 06:31:20 +0000</pubDate>
		<dc:creator>erasekid</dc:creator>
				<category><![CDATA[Miscellaneous]]></category>

		<guid isPermaLink="false">http://cindev.wordpress.com/?p=5</guid>
		<description><![CDATA[So, this is the coolest thing I saw today. And, this just freaks me out &#8230;<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=cindev.wordpress.com&amp;blog=7096009&amp;post=5&amp;subd=cindev&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:left;">So, this is the coolest thing I saw today.</p>
<p style="text-align:center;"><a href="http://cindev.files.wordpress.com/2009/03/periodic-table.jpeg"><img class="size-medium wp-image-3 aligncenter" title="Periodic Table" src="http://cindev.files.wordpress.com/2009/03/periodic-table.jpeg?w=300&#038;h=264" alt="Periodic Table" width="300" height="264" /></a></p>
<p style="text-align:center;">
<p style="text-align:left;">And, this just freaks me out &#8230;</p>
<p style="text-align:center;">
<p style="text-align:center;">
<p style="text-align:center;"><img class="size-full wp-image-4 aligncenter" title="Rocking-chair" src="http://cindev.files.wordpress.com/2009/03/scariest-rocking-chair.jpeg?w=500" alt="This chair scares me"   /></p>
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			<media:title type="html">erasekid</media:title>
		</media:content>

		<media:content url="http://cindev.files.wordpress.com/2009/03/periodic-table.jpeg?w=300" medium="image">
			<media:title type="html">Periodic Table</media:title>
		</media:content>

		<media:content url="http://cindev.files.wordpress.com/2009/03/scariest-rocking-chair.jpeg" medium="image">
			<media:title type="html">Rocking-chair</media:title>
		</media:content>
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